I eventually realised that the only way if I could know if my map generation algorythm was any good would be if I could see the results. With that in mind, I created the map screen, which shows the whole map to the player:-
I'll probably add some colours in the future, although I'll also probably remove it from the final game as it will defeat the object of exploring. Still, in the above map you can see the hills and water, and quite a few dungeons ready to be explored. Next stop: volcanos, pyramids and maybe a bridge or two.
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